Finished State Machine Project
Hello everyone!
As I keep discovering and practising with Godot Engine, I made this for a challenge on a Godot Community Discord Channel (SoloCode).
As I just posted the original submission on time, there is a lot of things I want to improve on this project.
I would like to achieve a nice looking presentation, with some UI, ingame guidance and tutorial. I want to push this learning experience a little further towards a more polished product.
Here are a list of some things I want to improve:
1- Clean and rewrite the FSM code to something more elegant
2- Add and implement the last move from the character sprite: block and impact on blocking
3- Change the collision box size when rolling, so the character can go through smaller pathways
4- Add at least one enemy that cant hurt the player, take damage from the player and die
5- Add a player health UI
6- Add some basic collectables to help ingame guidance
7- Add some ingame controls tutorials
8- Add an enemy projectile that can hurt the player and that can be blocked by them
9- Add a flying enemy to give the player a reason to use the Air Attack
10- Enhance graphics and background
11- Add background music
12- Add SFX
That's a lot of things, slowly but surely, I will do it!
Cheers :)
2d Platformer Finite State Machine
2d Platformer
Status | Prototype |
Author | Imogia Games |
Genre | Platformer |
Tags | 2D, finite, fsm, Godot, godotengine, machine, Pixel Art, Short, state |
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