
DOOMMOD MODDOOM
A downloadable game

A Campaign into Doom Modding from Scratch, Sector by Sector.
DOOMMOD MODDOOM is the funny name I came up with for my experiments and learning with the Doom engine. It's already fun to see what can one do with only three letters.
It's been a couple of years that I have been feeling the need to take a break from 2D pixel-art platformers. I've been resisting the urge for some time, but I recently decided to give in. Curiosity won!
My objective is double:
1- Exploring, experimenting and documenting fails and success along the way
2- Perhaps release a very short campaign that summarizes everything I learned.
I will use UZDoom, Ultimate Doom Builder, Slade and Freedoom 1 & 2 as base.
The final result isn't intended to be a huge megawad. It's a small learning project built around Freedoom, growing alongside the devlogs.
The devlogs are the main part of DOOMMOD MODDOOM.
I'll document what I learn, what works, what doesn't, the tools I try, workflow problems, failed experiments, design decisions, and occasional dives into Doom's history and my own relationship with the series.
I am no Doom modding expert, but with more than 15 years in the industry as a lowpoly modeler, texture artist and VFX artist, it's gonna be interesting to work with the mythical Doom and the modern tools made by the community.
Work in progress / Learning project
A playable build will be released here as the campaign takes shape.
| Published | 6 days ago |
| Status | In development |
| Author | Imogia Games |
| Genre | Shooter |
| Tags | boomer, Doom, FPS, freedoom, slade, Tutorial, udb, ultimate-dooom-builder, uzdoom |
| Content | No generative AI was used |




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