Moonie - The Second Enemy!


Nokia3310 GameJam 3
Devlog #4

Hiya, very quick update because I'm quite tired after that week of daywork and night jam. I have implemented a new enemy: the Blob.

Same as the fish it can be killed by jumping on it. It also moves back and forth from left to right and randomly stops for a few seconds before resuming it's walk in a random direction.

I used single raycast in order to detect a wall collision and used that as a switch to trigger the U-turn. I struggled a bit to get the wall U-turn working independently of the random stop, but I figured it out in the end!


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