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Moonie

Moonie

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Devlog

  • Moonie - The Second Enemy!
    February 06, 2021 by Imogia Games
    Nokia3310 GameJam 3 Devlog #4 Hiya, very quick update because I'm quite tired after that week of daywork and night jam. I have implemented a new enemy: the Blob. Same as the fish it can be killed by j... Continue reading
  • Nokia3310 Jam - Devlog#03 - The First NME
    February 04, 2021 by Imogia Games#nokia3310jam, #platformer, #devlog, #2d, #pixelart, #1bit, #moonie, #imogia
    Hello! Today's progress is about the first ennemy of the game: the Jellyblob(fish). It moves up and down and disappears if the player jumps on it. For its movement, I struggled a bit with timers at fi... Continue reading
  • Moonie - Nokia3310 Jam - Devlog#02 - Checkpoints!
    February 03, 2021 by Imogia Games#devlog, #imogia, #moonie, #gamejam, #nokia3310, #platformer, #2d, #checkpoint, #death, #pixelart, #mechanics
    Yeah, I manage to do consistent progress. I'm still tired after the GlobalGame Jam during which I gave a little help to a team. Once the physics are done, first thing is the have a loop: die and retry... Continue reading
  • Entering the Jam !
    February 03, 2021 by Imogia Games#devlog, #imogia, #gamejam, #nokia3310, #mooni, #2d, #platformer, #godot, #godotengine, #indie, #indiedev
    I'm entering the Nokia3310 Gamejam 3 ! I'll try to make a small platformer. Of course by the time I'm publishing this first post, I made some progress. I'll try to keep up as I go, but as I want to fo... Continue reading
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