PlataGO! Modding - 10 - Walking enemies overview


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Walking enemies overview

For as many as they were, they rose and wallked towards our Sir Blastalot


We  have flying and bouncing enemies, now let's look at the most common type: the walking ones.
As we have seen in the enemies planning, we are very well served with walking enemies in PlataGO! No less than 6 enemies can be choosed from to populate the darkest dungeons or the gloomiest villages.

I will wrk in the order of the aftermentionned monster, just because it is easier to track in the editor.
I named the original monsters from A to F as shown in the picture:



Let's review the specifics of our monsters here, as some of them are a little different than the others. This will help us (well, mostly me) to organize the work.            

Walking monster A:
Very basic. Normal 64² pixels frame size and 4 animation frames.


Walking monster B:
Same here, except it has a 6 frames animation loop.


Walking monster C:
Exact same characteristics than monster B


Walking monster D:
This one is larger, it uses a 128² frame size. It has a 6 frame walk loop, but it also have a 10 frames (!) attack animation.
Larger sprite could mean tougher enemy, or a boos, or a even a mini boss?



Walking monster E:
Monster E appears small, but it actually uses a 128² pixel sprite size. It also has an attack animation, but this time it's only 5 frames.


Walking monster F:
Back to the standard enemies, only a walk animation withini a 64² pixels size, but with a beautiful  8 frames walk cycle. I already know for a fact that this will be extremely difficult to find on OGA among the CC0 resources, but we'll see later that there is a way to bypass it.



For what I can foresee, it is going to be a real puzzle to find decent artworks with corresponding size and walk cycles, it may be difficult, but I think there's still a chance to find what we need. Worst case I'll draw myself the sprites, but in last resort only, as I want to use CC0 art from OGA. 

A nice challenge of work is ahead, stay tuned!


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