Gamejam Devlog - Timedust v0.0.6 - Time Device
I had my Covid vaccine shot yesterday and it made me sleep the most part of the day. I managed to do some progress though.
Honestly, it was a pain to set the collision masks for this trap, I am not sure what is the best way to do that, but I did it with an AnimationPlayer node on which I adjusted the collision mask for each frame.
Then I had to find a multiplier for adjusting speed depending of if the Timedust effect is activated or not.
Don't ask me how I made the maths, I'm not good at math, I just experimentend, trial and error and I eventually figured it out.
Only today and tomorrox remaingin for submission, so I will have to cut on a lot of things, I'm not even sure I could replace those placeholder tiles.
So I set on a limit of ingredients to add:
- A remotely opening door
- Animated spikes traps
- At least one basic ennemy
All of those sprites are included in o_lobster's art pack, so that's great :D
Get Timedust - Jam Edition
Timedust - Jam Edition
2d platformer in which time is the key
Status | In development |
Author | Imogia Games |
Genre | Platformer |
Tags | 1GAM, 2D, Controller, Fantasy, Godot, Pixel Art, Short, Side Scroller, Singleplayer |
More posts
- Gamejam Devlog - Timedust v0.0.9 - Basic EnemySep 25, 2021
- Gamejam Devlog - Timedust v0.0.10 - Infos PanelsAug 22, 2021
- Timedust - Windows Desktop executableJul 24, 2021
- Gamejam Devlog - Timedust v0.0.8 - Animated SpikesJul 17, 2021
- Gamejam Devlog - Timedust v0.0.41 - Suspended TrapJul 11, 2021
- Gamejam Devlog - Timedust v0.0.7 - Remote DoorsJul 01, 2021
- Gamejam Devlog - Timedust v0.1.0 - Prototype!Jul 01, 2021
- Gamejam Devlog - Timedust v0.0.5 - Attack MoveJun 25, 2021
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