← Return to Timedust - Jam Edition
Devlog
- September 25, 2021 by Imogia Games#indie, #indiedev, #dev, #solodev, #devlog, #2d, #platformer, #pixe, #art, #pixelart, #retro, #imogia, #imogiagames, #gamedesign, #design, #mechanics, #enemy, #monster, #mob, #switch direction, #direction, #godot, #godot engine, #gdscript, #script, #code, #codeexplained, #breakdown, #onegameamonth, #ai, #artificial intelligence, #movementHello! A few words about the only enemy of the game, a basic slow worm enemy, that only moves horizontally, and switches direction when it hits a certain area. I used two Area2D for along with a RayCa... Continue reading
- August 22, 2021 by Imogia Games#1gam, #2d, #platformer, #gamejam, #onegameamonth, #python, #timedust, #indie, #indiedev, #solodev, #learn, #learning, #imogia, #imogiagames, #texbox, #textboxes, #panel, #godot, #godotengine, #gdscript, #script, #code, #codeexplained, #breakdown, #mechanics, #gamedesign, #devlogHello Retro Devs! Something that is very lacking to Moonie is the absence of tutorial. Tutorial are important as they can serve as intro to the game, and helps the player getting accustomated to your... Continue reading
- July 24, 2021 by Imogia Games#1gam, #2d, #timedust, #gamejam, #indie, #indiedev, #platformer, #imogia, #imogiagames, #godot, #godotengine, #controller, #html5, #webbrowser, #windows, #build, #executableHello! Great news, I've just released the downloadable exec fil of the game. It's the gamejam version, with just a few minor improvements and bug fixes, juast for the comfort :D If you encounter any i... Continue reading
- July 17, 2021 by Imogia Games#gamejam, #jem, #1gam, #imogia, #imogiagames, #timedust, #timeiskey, #gamedesign, #mechanics, #spikes, #animated, #godot, #godotengine, #gdscript, #script, #code, #codeexplained, #node, #breakdown, #animatedcollisionmasks, #animated collision masks, #2d, #devlog, #indie, #indiedev, #solodev, #onegameamonthI made a small breakthrough when I was working on the animated spikes. Some research eventually lead me to understand how to use the frame animation number in code. This revealed itself very useful, a... Continue reading
- July 11, 2021 by Imogia Games#indie, #indiedev, #dev, #solodev, #timedust, #timeiskey, #ogam, #1gam, #onegameamonth, #gamejam, #devlog, #suspended trap, #animatedtraps, #trap, #animatedcollisionmasks, #2d, #platformer, #gamedesign, #mechanics, #gamemechanics, #imogia, #imogiagames, #godot, #godotengine, #gdscript, #script, #code, #codeexplained, #breakdownOk today, a word about the suspended trap and how I did it. With the experience I gained from the gameje, I discovered a better and more practical way to do this. But at the time, I was in the rush of... Continue reading
- July 01, 2021 by Imogia Games#gamejam, #1gam, #onegameamonth, #dev, #indie, #indiedev, #solodev, #devlog, #platformer, #2d, #retro, #pixelart, #pixel, #imogia, #imogiagames, #timedust, #gamedesign, #mechanics, #godot, #godotengine, #gdscript, #python, #script, #code, #codeexplainedPress a button and the door opens When I was workingwith other engines (and other languages), I wondered hox I could obtain a remotely opened door, and I honestly was stuck at this point as my program... Continue reading
- July 01, 2021 by Imogia Games#gamejam, #1gam, #timeiskey, #imogia, #imogiagames, #platformer, #2d, #retro, #pixel, #art, #pixelart, #godot, #godotengine, #python, #script, #gdscript, #release, #prototype, #playable, #browser, #controller, #keyboardHello! The gamejam has ended, and I am proud to announced that I managed to submit my game! With all the features I talked about in the previous post! It seems there is a strange bug where the D-Pad d... Continue reading
- June 26, 2021 by Imogia Games#indie, #dev, #indiedev, #imogia, #imogiagames, #timedust, #gamejam, #1gam, #platformer, #2d, #metroidvania, #gamedesign, #slowtime, #slowingtime, #animatedtraps, #animatedcollisionmasks, #godot, #godotengine, #animated, #collision, #masks, #mask, #gdscript, #python, #sccript, #code, #codeexplainedI had my Covid vaccine shot yesterday and it made me sleep the most part of the day. I managed to do some progress though. Honestly, it was a pain to set the collision masks for this trap, I am not su... Continue reading
- June 25, 2021 by Imogia Games#indie, #dev, #devlog, #platformer, #2d, #pixelart, #imogia, #imogiagames, #timedust, #1gam, #gamejam, #gamedesign, #attack, #breakdown, #sword, #slash, #swordslash, #checkpoint, #godot, #gdscript, #godotengine, #python, #script, #code, #codeexplained, #swordatack, #melee, #meleeattackHiya! So as I said in my lost post, the chunk to do is the attack move. It is needed indeed to activate the time devices, and it will surely be more than useful in order to slay some hostiles along th... Continue reading
- June 24, 2021 by Imogia Games#indie, #dev, #gamedev, #indiedev, #gamedesign, #mechanics, #time stop, #timestop, #timeiskey, #timedust, #2d, #platformer, #imogia, #imogiagames, #breakdown, #technical, #tech, #godot, #godotengine, #gdscript, #script, #code, #codeexplained, #1gamOk so I felt at this point I needed now to test the core mechanic of the game: slowing down time. As I thought in the Post Zero, I was able to have that effect quite simply with a variable on the main... Continue reading
- June 21, 2021 by Imogia Games#gamejam, #devlog, #platformer, #2d, #indie, #mechanics, #gamemechanics, #dash, #platforming, #imogiagames, #timedust, #godot, #godotengine, #tuto, #codeexplained, #imogia, #gamedesign, #gdscript, #script, #code, #technical, #tech, #breakdown, #1gamPress keyboard C or R1 to dash! Press C or R1 to dash! Ok this one took me some time. i never scripted a dash move before, and it was late and i was tired. However I managed to obtain something fundti... Continue reading
- June 20, 2021 by Imogia Games#gamejam, #devlog, #pr, #cover, #image, #timedust, #platformer, #godot, #godotengine, #krita, #imogia, #imogiagames, #indie, #indiedev, #promotion, #marketing, #gamedev, #graphicdesign, #graphic, #gamedesign, #design, #2d, #1gamI took some time to create some PR material for the project. I spent my life in Photoshop however, I am also learning Krita. Switchin from PHS to Krita is quite disturbing, so I'm only doing quick stu... Continue reading
- June 20, 2021 by Imogia Games#platformer, #2d, #indie, #devlog, #tech, #technic, #explanations, #tuto, #checkpoint, #mechanics, #gamemechanics, #timedust, #imogia, #imogiagames, #python, #gdscript, #codeexplained, #godot, #gamedesign, #indiedev, #gamedev, #1gamCheckpoints allow to respawn at certain locations A real quick update, as I continue pushing forward to make a new game! I already did the Checkpoints stuff back in my game Moonie for the Nokia3310 Ja... Continue reading
- June 19, 2021 by Imogia Games#pixelart, #gamejam, #platformer, #indie, #devlog, #dev, #gamedev, #python, #gdscript, #script, #codeexplained, #code, #2d, #imogia, #imogiagames, #gamedesign, #breakdown, #fsm, #finitestatemachine, #finite, #state, #machine, #explanations, #1gamEach state has its corresponding sprite animation Working on my submission for the One Game A Month Jam So, I took advantage of the situation to test that state machine template I created last years... Continue reading
- June 19, 2021 by Imogia Games1#gamejam, #jam, #onegameamonth, #timeiskey, #time, #platformer, #pixelart, #godot, #1gamI haven't made any progress on Anila since 6 months or so :/ Time flies, but I think I hit a blocker on the road, more about this in an other article in the future. This post is about announcing a new... Continue reading