Gamejam Devlog - Timedust - v0.0.1 finite state machine


Timedust finite state machine

Each state has its corresponding sprite animation

Working on my submission for the One Game A Month Jam

So, I took advantage of the situation to test that state machine template I created last years. It was for a teaching project (which is not dead, it's just  not my conern right now), and I'm happy that, after a few tweakings, it works remarkably well.

So this is a first good thing for the teaching project, and an even more good thing for Timedust. The basi movements and the character sprites are now integrated!

Timedust finite state machine 01

Assign a state first

Timedust finite state machine 02

Then play an animation matching the state

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