Gamejam Devlog - Timedust - PR Material
I took some time to create some PR material for the project.
I spent my life in Photoshop however, I am also learning Krita. Switchin from PHS to Krita is quite disturbing, so I'm only doing quick stuff here. Just the minima to have something a bit more attractive on the project's page.
Unfortunately, I don't really have time to spend on the PR/marketing stuff as I am tied to the gamejam's deadline. However, dedicating a little time to do some graphic design is always for the best. Afterall, I'm trying to keep a devlog here, so the least I can do is to produce some cool looking images.
The fact that use Krita, a tool whith which I am not familiar with makes interesting and frustrating at the same time. Frustrating because I know I could do much more with photoshop, but as I don't know the equivalent in Krita yet, I have to focus on the most simple things.
What do you think?
Then i realized that devlog cover images should better be a 16:9 ratio:
Get Timedust - Jam Edition
Timedust - Jam Edition
2d platformer in which time is the key
Status | In development |
Author | Imogia Games |
Genre | Platformer |
Tags | 1GAM, 2D, Controller, Fantasy, Godot, Pixel Art, Short, Side Scroller, Singleplayer |
More posts
- Gamejam Devlog - Timedust v0.0.9 - Basic EnemySep 25, 2021
- Gamejam Devlog - Timedust v0.0.10 - Infos PanelsAug 22, 2021
- Timedust - Windows Desktop executableJul 24, 2021
- Gamejam Devlog - Timedust v0.0.8 - Animated SpikesJul 17, 2021
- Gamejam Devlog - Timedust v0.0.41 - Suspended TrapJul 11, 2021
- Gamejam Devlog - Timedust v0.0.7 - Remote DoorsJul 01, 2021
- Gamejam Devlog - Timedust v0.1.0 - Prototype!Jul 01, 2021
- Gamejam Devlog - Timedust v0.0.6 - Time DeviceJun 26, 2021
- Gamejam Devlog - Timedust v0.0.5 - Attack MoveJun 25, 2021
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